Bible Battle Rules

Central Rulebook

Bible Battle Rules

Choose the way you want to play, then open that rule section. This page gathers Ranked Arena, Kings of Canaan, Skirmish, Custom Rooms, scoring, records, and recovery rules in one place.

Quick Progress Reference

Recruit0-249
Shield Bearer250-549
Sword Bearer550-849
Watchman850-1149
Armor Bearer1150-1499
Battle Captain1500-1849
Mighty Warrior1850-2499
Champion of the Word2500+

Rulebook sections

Battle Paths OverviewWhich way to play
  • Battle Paths is the main doorway into Bible Battle modes.
  • Promised Land leads to Ranked Arena and the Kings of Canaan campaign.
  • Skirmish leads to casual unranked battles, custom rooms, invite links, and bot practice.
  • Hall of Records and Battle Records show public standings and personal progress.
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Ranked ArenaSigned-in battles that affect your record
  • Ranked Arena requires a signed-in soldier account.
  • Ranked queues can target 2, 3, or 4 soldiers; best available lets matchmaking find the fastest fair table.
  • Ranked results can change Rank Points, wins, losses, abandons, Battle Spoils, and recent battle history.
  • 2-soldier wins award +50 Rank Points and losses apply -25 Rank Points.
  • 3-soldier wins award +75 Rank Points and losses apply -35 Rank Points.
  • 4-soldier wins award +100 Rank Points and losses apply -50 Rank Points.
  • Tied first place awards +20 Rank Points.
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Kings of Canaan CampaignSolo territory battles in the Promised Land
  • Campaign battles launch from the Promised Land map and count toward territory progress.
  • Each territory has a King, campaign stage, Bible era or region, and Rank Points milestone.
  • Winning secures the challenged territory and can update ranked progression.
  • Losing can make land contested, enemy held, or lost depending on the territory state.
  • If Rank Points fall below a secured territory requirement, that territory enters a defense window.
  • Solomon remains the final Golden Kingdom reward, not an AI opponent.

Kings of Canaan Bot List

L1Sihon, King of HeshbonMoses / East Jordan
L2Og, King of BashanMoses / East Jordan
L3King of JerichoJoshua / Entry
L4King of AiJoshua / Entry
L5Adoni-Zedek, King of JerusalemJoshua / South
L6Hoham, King of HebronJoshua / South
L7Jabin, King of HazorJoshua / North
L8Tribal Inheritance ChallengeTribal Inheritance
L9Philistine ChampionJudges / Saul
L10Jebusite StrongholdDavid / Expansion
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Skirmish And Custom RoomsPractice, friends, bots, and invite links
  • Skirmish is unranked and does not change Rank Points, Battle Spoils, or Battle Record standings.
  • A guest soldier name can be saved on the device for casual play.
  • Custom Rooms create private battles for friends, bots, or invite links.
  • Invite links can bring players into the same custom room after identity setup.
  • After a completed custom battle, the host can offer a Rematch by opening a fresh room with the same size and reserved seats for returning soldiers.
  • A true rematch depends on the original human soldiers returning to their seats; missing real soldiers are not treated as having accepted the rematch.
  • Skirmish is the best place to practice before entering Ranked Arena.
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Joining A Battle With A CodeInvite links and room codes
  • A battle code works only while the host room is still waiting for players.
  • The host room must have an open friend or bot seat for the joining soldier to claim.
  • If the room is full, already started, or expired, the code can no longer be used.
  • A soldier must Login, Sign Up, or save a Soldier Display Name before the invite can join the battle.
  • After a successful join, the device can recover the same seat during the recovery window.
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Board, Clues, And WagersHow each battle plays
  • Standard multiplayer boards use 5 categories with 5 clues each.
  • Each battle includes 2 Double Dares.
  • 2-soldier ranked battles use 100, 200, 300, 400, and 500 point clues.
  • 3-soldier ranked battles use 150, 300, 450, 600, and 750 point clues.
  • 4-soldier ranked battles use 200, 400, 600, 800, and 1000 point clues.
  • Double Dare scoring uses the locked wager instead of the printed clue value.
  • Final Showdown adds your wager for a correct answer and subtracts it for a wrong answer.
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Rank, Spoils, And Battle RecordsHow progress is recorded
  • Rank Points determine your soldier rank.
  • Battle Spoils increase only when a ranked soldier wins or ties for first with a positive final score.
  • Battle Records track overall results, Arena results, Kings of Canaan results, standings, and recent battles.
  • Hall of Records shows public leaderboards and top record boards.
  • The personal Battle Record page shows rank progress, Top 33 standings, recent battles, and full battle history.
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Recovery, Retreats, And PenaltiesWhat happens when a battle is left
  • Leaving a ranked match starts a recovery window so the soldier can return before losing the seat.
  • If an explicit ranked leave expires, the soldier receives a -25 Rank Points abandon penalty and no winnings.
  • Forfeit Now applies the abandon result immediately.
  • A rating-matched King of Canaan bot may replace an abandoned ranked seat so the battle can continue fairly.
  • Connection-only timeouts may be recoverable and do not automatically trigger abandon replacement.
  • In campaign battles, extended idle control warns the soldier first and then can count as a retreat.
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Beta Notes And Feedback

Ranked rating, soldier ranks, spoils, and Battle Record details may be tuned during beta.

Skirmish and Custom Rooms are best for relaxed testing because they do not change ranked progression.

For now, send bugs, confusing moments, and screenshots through the same beta invite contact or thread you received. An in-app feedback form can be added later if you want comments stored for review.