Promised Land Campaign
Battle the Kings of Canaan, secure territories, and carry your soldier progression toward the Golden Kingdom.
Put on the whole armour of God, that ye may be able to stand against the wiles of the devil.
Solo Campaign is a ranked path where campaign-launched territory battles can change Rank Points, Battle Spoils, Battle Record, and the Promised Land map.
Campaign progress changes only when the battle is launched from an actionable campaign territory. Skirmish, guest play, and custom practice remain no-progression practice unless the game explicitly says the battle is a campaign territory challenge.
Campaign MapHow shields, stages, and territories work
The Promised Land map is a solo campaign path connected to your ranked soldier progression.
Each shield represents a campaign stage, and each territory has a Rank Points milestone.
Select a shield to inspect its territories, the biblical era, scripture reference, and the King holding that land.
Only available or contested territories can be challenged.
Campaign BattlesHow territory challenges begin
Solo campaign battles launch against a King of Canaan bot tied to that territory.
Campaign battles use the same Kings of Canaan clue flow, including Double Dares and Final Showdown where available.
A campaign battle must be started from the campaign territory card to count for territory progress.
Ordinary Skirmish or Custom Room battles do not change campaign territory state.
Wins And RewardsHow territory victories are recorded
Defeating the King secures the challenged territory.
Campaign wins can award Rank Points and Battle Spoils through the ranked progression system.
Your Battle Record tracks Kings of Canaan results separately from Soldier vs Soldier battle results.
Secured territories remain claimed while your Rank Points stay at or above the territory requirement.
Losses And Contested LandHow land becomes contested, enemy held, or lost
Losing an available territory battle can make that territory contested.
Losing a contested territory battle can make that territory enemy held.
If your Rank Points fall below a secured territory requirement, that territory enters a 50-point defense window.
If your Rank Points fall below the defense window, the territory becomes lost and must be reclaimed later.
Saving, Pauses, And RetreatsHow Save & Leave, reconnecting, and forfeits work
Each campaign stage grants two Save & Leave pauses shared by every battle in that stage.
The pause allowance resets to two when you advance into a new campaign stage.
A saved battle freezes the board, clue and Final Showdown timers, bot activity, and the campaign idle clock until you return.
Only one campaign battle can be saved at a time. Continue or forfeit it before starting another campaign battle.
Brief connection losses use the normal reconnect grace period, but only Save & Leave freezes the battle and consumes a stage pause.
When both pauses have been used, leaving requires a confirmed forfeit.
If you hold board control and sit idle too long, the game warns you first.
Continued idle control can count as a retreat.
A campaign retreat applies the ranked abandon result: -25 Rank Points, no Battle Spoils, a campaign retreat in your record, and the challenged territory is lost.
Campaign GoalHow to press toward the Golden Kingdom
Advance from Moses through Joshua, the judges, Saul, David, and Solomon.
Challenge stronger Kings as your Rank Points rise.
Claim the land by securing territories and defending them when your standing is threatened.
Solomon is the final Golden Kingdom reward, not an AI opponent.